Seattle, WA
December 10–13, 2018
Click Here for More Information & Registration
View Venue Map
Wednesday, December 12 • 10:50am - 11:25am
Intro to Agones: Scaling Multiplayer Game Servers with Kubernetes - Mark Mandel, Google

Sign up or log in to save this to your schedule and see who's attending!

Feedback form is now closed.
Kubernetes provides an amazing toolset for running processes over potentially thousands of machines. However, Dedicated Game Servers for real time multiplayer games, such as Fortnight, Overwatch, etc, have their own challenges that don’t directly line up with the solutions that Kubernetes natively provide. Game Servers are neither stateless (no Deployments), or ordered stateful (no StatefulSets) - but sit somewhere in between the two. They require direct connections (no load balancers), and can’t be turned off once players are connected to them (no traditional autoscalers).

In this talk we’ll discuss and demo the open source project Agones, developed by Google Cloud Platform in conjunction with Ubisoft. Utilising Kubernetes native extension mechanisms, it attempts to solve this problem by providing a batteries-included solution for running Dedicated Game Servers at scale on Kubernetes.

avatar for Mark Mandel

Mark Mandel

Advocate for Games, Google Cloud Platform
Mark Mandel is a Developer Advocate for Games for Google Cloud Platform, founder of the open source, multiplayer dedicated game server scaling project Agones, and one part of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems... Read More →

Wednesday December 12, 2018 10:50am - 11:25am
Tahoma 1/2 @ TCC The Conference Center (TCC) - Separate from WSCC building