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Seattle, WA
December 10–13, 2018
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Wednesday, December 12 • 10:50am - 11:25am
Intro to Agones: Scaling Multiplayer Game Servers with Kubernetes - Mark Mandel, Google

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Kubernetes provides an amazing toolset for running processes over potentially thousands of machines. However, Dedicated Game Servers for real time multiplayer games, such as Fortnight, Overwatch, etc, have their own challenges that don’t directly line up with the solutions that Kubernetes natively provide. Game Servers are neither stateless (no Deployments), or ordered stateful (no StatefulSets) - but sit somewhere in between the two. They require direct connections (no load balancers), and can’t be turned off once players are connected to them (no traditional autoscalers).

In this talk we’ll discuss and demo the open source project Agones, developed by Google Cloud Platform in conjunction with Ubisoft. Utilising Kubernetes native extension mechanisms, it attempts to solve this problem by providing a batteries-included solution for running Dedicated Game Servers at scale on Kubernetes.

Speakers
avatar for Mark Mandel

Mark Mandel

Developer Advocate, Google Cloud
Mark Mandel is a Developer Advocate, Tech Lead for Developer Relations for Google Cloud for Games and a founder of two popular backend open source projects for multiplayer games, Agones and Quilkin. Hailing from Australia, but now living in San Francisco, Mark also spends his time being a GDC Advisor for the Online Game Technology Summit, playing with his dog and practising too many martial arts.You can find all the social links for Mark at https://linktr.ee/markmandel... Read More →



Wednesday December 12, 2018 10:50am - 11:25am PST
Tahoma 1/2 @ TCC The Conference Center (TCC) - Separate from WSCC building