Seattle, WA
December 10–13, 2018
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Thursday, December 13 • 4:30pm - 5:05pm
Game Server Networking with Envoy - Christopher M Luciano, IBM

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Game servers can be incredibly difficult to scale and operate within cloud environments. Latency management is paramount to ensuring that game players' experiences to vary widely even on less reliable broadband. Game developers often operate at Layer 4 TCP/UDP and implement their own custom protocols atop. As such, many popular libraries that operate at the HTTP layer are useless for assisting the developer with common traffic shifting patterns like circuit-breaking and retries. This talk will introduce Envoy and demo how it can be leveraged by game developers to assist in their network communication between hosted or on-prem deployments.

avatar for Christopher Luciano

Christopher Luciano

Advisory Software Engineer, IBM
Christopher M Luciano is an advisory software developer for IBM’s Digital Business Group, where he works on Kubernetes, Istio, and Envoy. Previously, Christopher was the lead on the Watson container runtime squad. He is a frequent speaker about Istio and Kubernetes and has recently... Read More →

Thursday December 13, 2018 4:30pm - 5:05pm PST
Ballroom 6E
  Service Mesh